weapon / One-handed blunt
Mallet
The Armageddon starting melee weapon, moved to Tier 1 with a lighter damage profile.
NMRiH2 / ARMORY
Compare current melee values, browse firearm entries and follow related combat guides for Armageddon 1.0.
Armageddon 1.0 comparison
Filter 17 melee weapons by grip and archetype, compare base, headshot, stability, Tier and role, then open the matching weapon record.
17 melee weapons · current 1.0 values
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Open firearm guide23 records shown
weapon / One-handed blunt
The Armageddon starting melee weapon, moved to Tier 1 with a lighter damage profile.
weapon / One-handed blunt
A compact blunt option with a faster charged swing in 1.0.
weapon / One-handed blunt
A Tier 2 blunt weapon after the Armageddon rebalance.
weapon / One-handed blunt
A blunt weapon whose intended heavy attack was restored in 1.0.
weapon / One-handed slashing
A fast starter blade with restored strong-attack damage.
weapon / One-handed slashing
A short blade tuned for faster charged follow-ups.
weapon / One-handed slashing
A high-tier one-handed slashing weapon with a 1.0 damage increase.
weapon / One-handed slashing
A high-tier one-handed blade positioned around heavier swings.
weapon / Two-handed blunt
A two-handed blunt weapon balanced around reach and control.
weapon / Two-handed blunt
A Tier 1 reach weapon whose launch-week loadout cost was reduced.
weapon / Two-handed blunt
A Tier 2 heavy pipe, also called Long Pipe in launch hotfix notes.
weapon / Two-handed blunt
A heavy wrench with slower quick and charged swings after 1.0 tuning.
weapon / Two-handed blunt
A Tier 2 blunt weapon rebalanced away from its former best-in-class stat line.
weapon / Two-handed blunt
A long blunt option with improved base and headshot damage in 1.0.
weapon / Two-handed slashing
A long slashing weapon re-enabled for loadouts during launch week.
weapon / Two-handed slashing
A heavy slashing weapon with extra quick-attack stability in 1.0.
weapon / Two-handed blunt
A slow, heavy blunt weapon used by the official combat team to illustrate maximum commitment and stability pressure.
weapon / Handgun
A named loadout handgun whose official 1.0 price was reduced to make early firearm access less punishing.
weapon / Shotgun
A named loadout shotgun with an official Armageddon price reduction.
weapon / Automatic rifle
An automatic rifle with semi/full-auto and suppressor audio fixes recorded in 1.0.
weapon / Handgun
A handgun whose muzzle-flash placement was fixed in 1.0.
weapon / Rifle
A rifle with suppressed rapid-fire audio addressed in 1.0.
weapon / Firearm
A named firearm re-enabled as a loadout item during launch week.
Values marked Confirmed are supported by the linked notes for the version shown on the record.
Some official material names an item without publishing a complete current stat line. Those fields are added when current data becomes available.
Each record shows its game version, review date and related patch trail.