weapon · One-handed slashing

Hatchet

A high-tier one-handed blade positioned around heavier swings.

Confirmed

Field notes

  • Base damage: 20 / 25 / 34.S1

Armory / current record

Melee field profile

Published 1.0 melee values, role and version evidence in one record. A dash is an unreported value, not a zero.

MELEE
Category
One-handed slashing
Grip
One-handed
Tier
Not published
Field role
Heavier limb pressure

Verified combat data

Attack profile: Q / S / C

Quick / Strong / Charged. Dashes mean the current official material does not publish that value; they are not estimated.

MeasureQuickStrongCharged
Base damage202534
Headshot damage
Stability damage510
Shares the published base line with Machete but is described around heavier swings.S1S2

Operational protocol

Use the weapon for the job in front of you

  1. 01

    Choose the job before the swing

    Use the slashing role when damage, interruption or dismemberment is the immediate need. Do not turn that role into a promise of safe solo play.

  2. 02

    Match commitment to the lane

    A one-handed cadence can support shorter follow-ups, but only take a sequence that still leaves a clean disengage line.

  3. 03

    Keep stamina for the grapple

    Melee and sprinting share the stamina reserve used to resist a grapple. Stop the sequence before the weapon’s next swing costs the team an infection response.

  4. 04

    Recheck the current line before optimizing

    Armageddon changed melee balance. Use the published line and version source on this page, and leave any dash as unknown instead of importing an older ranking.

Decision support

Situation → action

SituationActionWhy
The squad needs a defined close-range jobUse Hatchet for its damage and interruption role.Slashing weapons are documented around damage, interruption and dismemberment.
A value in the table is a dashKeep it as unknown and compare the confirmed line.The current source does not publish that part of the attack line.
Stamina is low and contact is likelyBack out instead of committing another long swing.The remaining stamina may be needed to resist a grapple and avoid infection.
For side-by-side melee values, grip and role filters, open the complete 1.0 comparison.

FAQ / weapon use

Questions to answer before the next run

What do Q / S / C mean for Hatchet?+

They mean Quick, Strong and Charged attacks. Every melee value on this page follows that order.

Why does Hatchet show a dash in part of its damage line?+

A dash means the current official material does not publish that value. It is intentionally left blank rather than estimated from an older patch or another site.

Does difficulty change Hatchet damage?+

No. Official Armageddon 1.0 melee notes say weapon damage no longer changes across difficulty settings; enemy pressure and survival risk still do.

What job is Hatchet documented for?+

Its current field role is Heavier limb pressure. Use that role alongside its grip, available values and the space your squad has, rather than treating one number as a universal ranking.

When should I replace Hatchet?+

Replace it when another confirmed weapon solves the team’s immediate problem better—control, reach, damage line or available space—not simply because it is later in the run.

Practical use

How to use the current mechanics

  • The official design post positions it as the heavier-swinging counterpart to the Machete; allow more recovery time between commitments.

Updates linked to this page

These updates may change the route, value or rule described on this page. Open a patch to see the affected area.