Responders fight through zombies toward helicopter extraction

Independent · Bilingual · Updated for 1.0

No More Room in Hell 2 Wiki

Find map routes, weapon values, infection treatment, extraction rewards and progression answers for Armageddon 1.0.

9 maps39 records10 system guidesArmageddon 1.0

Armageddon 1.0 / At a glance

Know the rules before the first alarm

The 1.0 loop changes with mode, difficulty, infection and extraction timing. These four numbers frame the decisions that matter before a team commits to a run.

Read the Armageddon 1.0 changes
9

maps in 1.0

Six Objective missions and three Survival arenas.

4

co-op difficulties

Beginner, Normal, Hard and Nightmare change both stakes and rewards.

3 × 5 min

Survival defense

Prepare, hold three timed waves and reach final extraction.

1

Gene Therapy per match

The cure is single-use, takes 30 seconds and grants infection immunity.

Operational briefs

Solve the failure points first

First run / Decision path

From training room to extraction

A safe opening route teaches the controls first, then adds team stakes one decision at a time.

  1. 01

    Choose the right practice space

    Finish Training, inspect landmarks in Solo, then enter Beginner when you are ready to learn the co-op loop.

    Mode and beginner guide
  2. 02

    Treat Supplies as team progress

    Call out valuable pickups and regroup before carrying the team haul into the next objective.

    Progression and rewards
  3. 03

    Keep stamina for the grapple

    Sprinting and melee share the resource used to resist grabs, so arrive at close contact with an escape reserve.

    Infection rules
  4. 04

    Decide what the Responder is worth

    Compare health, infection and carried Supplies before choosing early safety or the larger final payout.

    Extraction decision guide

Field database

The details you need mid-run

Open current weapon, item, enemy and skill details with version history and related guides for faster mid-run decisions.

Confirmed

weapon / One-handed blunt

Mallet

The Armageddon starting melee weapon, moved to Tier 1 with a lighter damage profile.

Armageddon 1.0
Confirmed

weapon / One-handed slashing

Machete

A high-tier one-handed slashing weapon with a 1.0 damage increase.

Armageddon 1.0
Confirmed

weapon / Two-handed blunt

Baseball Bat

A Tier 2 blunt weapon rebalanced away from its former best-in-class stat line.

Armageddon 1.0
Confirmed

weapon / Two-handed slashing

Fire Axe

A heavy slashing weapon with extra quick-attack stability in 1.0.

Armageddon 1.0
Partial record

weapon / Automatic rifle

M7A1

An automatic rifle with semi/full-auto and suppressor audio fixes recorded in 1.0.

Armageddon 1.0
Confirmed

item / Loadout utility

Rescue Beacon

A high-end consumable that prevents the next permadeath loss while equipped.

Armageddon 1.0

Armageddon 1.0 / Melee preview

Compare real attack lines before the run

Quick, Strong and Charged values are shown in the same order for every weapon. This preview uses four complete or high-value 1.0 records; the full table covers 17 melee weapons.

Q / S / C
WeaponTierField roleBase damageHeadshot
MalletT1Starting control tool10 / 13 / 1520 / 25 / 30
Baseball BatT2Fast stability pressure20 / 25 / 3325 / 35 / 50
ShovelLong blunt damage line20 / 25 / 3435 / 45 / 50
Tree TrimmerHigh base slashing line25 / 30 / 35Not published
Open all 17 weapon comparisons

Infection & extraction / Decision desk

Four calls that change the outcome

Medication and extraction solve different risks. Read the immediate effect before spending the team’s rarest resources or abandoning final rewards.

Delay

Use Phalanx to buy time

Phalanx resets symptom progress but does not remove the infection. Use the window to reach treatment or extraction.

Phalanx details
Cure

Secure the Gene Therapy area

The single-use cure takes 30 seconds to prepare, then cures its user and grants infection immunity.

Gene Therapy details
Leave

Take early extraction when the run is collapsing

An early exit preserves the Responder and returns a small Credit share, but grants no character progression.

Early extraction rules
Commit

Push final extraction for progression

Final extraction converts the team’s carried Supplies into character XP and Credits for the surviving run.

Final extraction rewards

Latest major update

What Armageddon 1.0 changed

The launch update connects new maps and Survival mode with revised difficulty, progression and melee balance. These are the changes most likely to alter an older guide.

Armageddon 1.0

Six Objective maps and three Survival maps at launch.

Solo mode has no traditional progression or permadeath risk.

Difficulty now controls both stakes and reward multipliers.

Melee tiers, damage and stability values received a wide rebalance.

Read the complete 1.0 update summary

Updated for Armageddon 1.0

Check the version before the number

Weapon values, map changes and system guides show their applicable version, update date and supporting official notes. Affected pages are checked again after major updates.

How we keep guides current
01

Sources on the page

Open the supporting official notes beside key values.

02

Built for the current patch

Each page shows its version and the updates that may affect it.

03

Pending details

Details still awaiting confirmation are labeled for later review.

No More Room in Hell 2 Wiki

A field guide built around the questions a run creates

No More Room in Hell 2 Wiki is an independent field guide for players learning the Armageddon 1.0 game loop. It connects the questions that usually appear during a run: which mode to start with, how Objective and Survival missions differ, what a weapon’s current melee values mean, how infection progresses, and when extraction is worth the risk. The homepage gives quick answers, while each linked dossier expands the mechanic with current version notes, related items and patch history.

The database covers weapons, supplies, currencies, infected types and skills. Map pages explain mission flow and major changes; task guides turn systems such as permadeath, difficulty rewards, Gene Therapy, Supplies and Credits into decisions a team can use. English is the default language, with localized Simplified Chinese pages for the same core topics. Use the database when you know an in-game name, the guides when you have a gameplay question, and the update archive when a patch may have changed the answer.

FAQ / QUICK ANSWERS

Common questions

01

Should new players start with Training, Solo, or Beginner?

Use Training to learn the controls, Solo for low-risk map practice, then Beginner co-op and its one-minute respawns for a safer first team run.

Read the beginner guide
02

What is the difference between early and final extraction?

Early extraction preserves your current Responder and returns a small Credit share. Final extraction converts the team’s carried Supplies into character XP and Credits.

Read the extraction guide
03

Do Phalanx Pills cure infection?

No. Phalanx Pills only delay symptom progress. The single Gene Therapy in each match cures its user and grants infection immunity.

Read the infection guide
04

Is this the official No More Room in Hell 2 wiki?

No. This is an independent player guide. Each page shows the game version it covers and links to the relevant official notes.

About this wiki
05

How many maps are in NMRiH2 1.0?

Armageddon 1.0 launched with six Objective maps and three Survival maps.

Browse all maps
06

Does Solo mode have permadeath?

No. Official 1.0 notes say Solo has no traditional progression and no permadeath risk.

Read the Solo guide
07

Which platforms support NMRiH2 crossplay?

NMRiH2 supports Windows PC, PlayStation 5 and Xbox Series X|S, with cross-platform multiplayer.

View platforms and crossplay