Responders fight through zombies toward helicopter extraction

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No More Room in Hell 2 Wiki

Choose a map to practise, compare melee weapons and attachments, treat infection, and decide when to extract. Start with the answer you need for your next run.

9 maps39 records15 system guidesResupply 1.1

1.0 rules / 1.1 changes

Know the rules before the first alarm

Choose your mode and difficulty before committing a Responder. These launch rules explain map choice, wave timing and infection treatment; check the Resupply 1.1 changes below.

Open the latest patch record
9

mission maps in 1.0

Six Objective missions and three Survival arenas; CRC Training Facility is a separate tutorial space.S1S2

4

co-op difficulties

Beginner, Normal, Hard and Nightmare change both stakes and rewards.S1S3

3 × 5 min

Survival defense

Each wave lasts five minutes. Three waves lead to final extraction; failing two opens early extraction. Preparation, travel and extraction add time.S1

1

Gene Therapy per match

The cure is single-use, takes 30 seconds and grants infection immunity.S4S3

Operational briefs

What do you need for your next run?

First run / Decision path

From training room to extraction

Learn the controls, practise the map, then add co-op responsibilities. These are planning suggestions; the linked rules explain each choice.

  1. 01

    Choose the right practice space

    Finish Training, inspect landmarks in Solo, then enter Beginner when you are ready to learn the co-op loop.S1S3

    Mode and beginner guide
  2. 02

    Treat Supplies as team progress

    Call out valuable pickups and regroup before carrying the team haul into the next objective.S3

    Progression and rewards
  3. 03

    Keep stamina for the grapple

    Sprinting and melee share the resource used to resist grabs, so arrive at close contact with an escape reserve.S5

    Infection rules
  4. 04

    Decide what the Responder is worth

    Compare health, infection and carried Supplies before choosing early safety or the larger final payout.S3

    Extraction decision guide

Field database

The details you need mid-run

Open current weapon, item, enemy and skill details with version history and related guides for faster mid-run decisions.

Confirmed

Weapons / One-handed blunt

Mallet

The Armageddon starting melee weapon, moved to Tier 1 with a lighter damage profile.S1

Armageddon 1.0
Confirmed

Weapons / One-handed slashing

Machete

A high-tier one-handed slashing weapon with a 1.0 damage increase.S1S5

Armageddon 1.0
Confirmed

Weapons / Two-handed blunt

Baseball Bat

A Tier 2 blunt weapon rebalanced away from its former best-in-class stat line.S1S13

Armageddon 1.0
Confirmed

Weapons / Two-handed slashing

Fire Axe

A heavy slashing weapon with extra quick-attack stability in 1.0.S1

Armageddon 1.0
Partial record

Weapons / Automatic rifle

M7A1

An automatic rifle with semi/full-auto and suppressor audio fixes recorded in 1.0.S1S14

Armageddon 1.0
Confirmed

Items / Loadout utility

Rescue Beacon

A high-end consumable that prevents the next permadeath loss while equipped.S1S15

Armageddon 1.0

Armageddon 1.0 / Melee preview

Compare real attack lines before the run

Compare four weapons using the damage lines published for Armageddon 1.0. Read each line as Quick / Strong / Charged; a dash means unpublished, not zero.

Q / S / C = Quick / Strong / Charged
WeaponTierField roleBase damageHeadshot
MalletT1Starting control tool10 / 13 / 1520 / 25 / 30
Baseball BatT2Fast stability pressure20 / 25 / 3325 / 35 / 50
Shovel—Long blunt damage line20 / 25 / 3435 / 45 / 50
Tree Trimmer—High base slashing line25 / 30 / 35Not published
Open all 17 weapon comparisons

Infection & extraction / Decision desk

Four calls that change the outcome

Medication and extraction solve different risks. Read the immediate effect before spending the team’s rarest resources or abandoning final rewards.

Delay

Use Phalanx to buy time

Phalanx resets symptom progress but does not remove the infection. Use the window to reach treatment or extraction.S4

Phalanx details
Cure

Secure the Gene Therapy area

The single-use cure takes 30 seconds to prepare, then cures its user and grants infection immunity.S4S3

Gene Therapy details
Leave

Take early extraction when the run is collapsing

An early exit preserves the Responder and returns a small Credit share, but grants no character progression.S3

Early extraction rules
Commit

Push final extraction for progression

Final extraction converts the team’s carried Supplies into character XP and Credits for the surviving run.S3

Final extraction rewards

Latest major update

Latest official patch

Check the changes that affect your next run: Pottsville Scenario 2, new attachment families, extraction respawns and Nightmare hordes.

Resupply 1.1

New Pottsville Scenario #2: Responders spawn on Downtown rooftops, align antennas under a timer, locate and burn bodies to prevent NPV-26 outbreaks, then reach the outskirts for extraction.S6

The existing attachment system expands with four new families: Small and Rifle Muzzle Brakes reduce recoil; Pistol and Rifle Compensators reduce recoil and hip-fire spread; Micro and Large Laser Sights reduce hip-fire spread; Shotgun Chokes improve medium-range effectiveness.S6

Normal difficulty gains a final respawn window at the start of the extraction sequence, completing the respawn coverage that 1.0.4 added only to Survival.S6

Nightmare Threat Level 10 horde composition adjusted: Walkers shift from 60% Normal / 40% Prime to 39% Normal / 59% Prime; Runners shift from 10% Normal / 5% Prime to 7% Normal / 10% Prime.S6

Open the patch dossier

Using these guides

Match the guide to your game version

The melee preview uses published 1.0 values. Map and gear guides also cover the documented 1.1 changes.

How we keep guides current
01

Sources on the page

Open the supporting official notes beside key values.

02

Check patch changes

Follow update links when a mission or item behaves differently.

03

Read the damage line

Q / S / C follows attack order; a dash means unpublished, not zero.

No More Room in Hell 2 Wiki

Find the answer for your next run

No More Room in Hell 2 Wiki is an independent player guide in English and Simplified Chinese. Start with a practice map, follow the mission stages, compare equipment, or check infection and extraction rules before risking a Responder.

Use the database for an item name, the guides for a gameplay decision, and the update archive when a patch changes the answer. Published 1.0 mechanics and documented Resupply 1.1 changes retain their own version labels and official sources.

FAQ / QUICK ANSWERS

Common questions

01

Should new players start with Training, Solo, or Beginner?

Learn the controls in Training, practise maps without permadeath in Solo, then try Beginner co-op with its one-minute respawns. Use your first team runs to practise regrouping, supply sharing and extraction calls.S1S3

Read the beginner guide
02

What is the difference between early and final extraction?

Early extraction preserves your current Responder and returns a small Credit share. Final extraction converts the team’s carried Supplies into character XP and Credits.S3

Read the extraction guide
03

Do Phalanx Pills cure infection?

No. Phalanx Pills only delay symptom progress. The single Gene Therapy in each match cures its user and grants infection immunity.S4S3

Read the infection guide
04

Is this the official No More Room in Hell 2 wiki?

No. This is an independent player guide, unaffiliated with Torn Banner or Valve. Check the version and official sources beside each gameplay claim.

About this wiki
05

How many maps are in NMRiH2 1.0?

Armageddon 1.0 launched with six Objective maps and three Survival maps.S1S2

Browse all maps
06

Does a Survival match take only 15 minutes?

No. Three five-minute waves account for defense time only; preparation, travel and extraction add time. Completing Wave 3 opens final extraction, while failing two waves opens early extraction.S1

Plan Survival extraction
07

Does Solo mode have permadeath?

No. Official 1.0 notes say Solo has no traditional progression and no permadeath risk.S1

Read the Solo guide
08

Which platforms support NMRiH2 crossplay?

NMRiH2 supports Windows PC, PlayStation 5 and Xbox Series X|S, with cross-platform multiplayer.S8S2S9

View platforms and crossplay
Official sources for the homepageReviewed

Source numbers match the links beside each claim. The date is an official-source review of this page; 1.0 rules and 1.1 changes are labeled separately. Practice suggestions are editorial advice.

  1. S1Official Armageddon 1.0 update notes
  2. S2Official Raven Rock preview
  3. S3Official 1.0 welcome guide
  4. S4Official Infection 0.2.1 notes
  5. S5Official melee combat design post
  6. S6Official Resupply 1.1 update notes
  7. S7Steam Community achievement list
  8. S8Official Steam store
  9. S9Official Xbox store · August 11 release
  10. S10Official Reanimation 0.4 map update
  11. S11Official economy and progression post
  12. S12Official Survival and NOTLD preview
  13. S13Official launch-week hotfix information
  14. S14Official firearm combat design post
  15. S15Official permadeath post