Responders defending a close-quarters Survival position

Field guide · Armageddon 1.0

Melee Combat: Stamina, Stability & Weapon Roles

Use the official blunt and slashing roles, stamina pressure and stability system to make safer melee decisions in 1.0.

Quick answer

Blunt weapons emphasize stability and crowd control; slashing weapons emphasize damage, interruption and dismemberment. Never spend the stamina needed to resist a grapple.

Confirmed for this version

Know the constraints before you commit

Attack order
Quick / Strong / Charged

Official 1.0 melee values use this Q / S / C order.

S2
Blunt role
Stability + control

Blunt weapons emphasize setting up downed targets and crowd control.

S1
Slashing role
Damage + interruption

Slashing weapons trade some general stability for damage and dismemberment.

S1
Difficulty damage modifier
None

Official 1.0 notes say weapon damage no longer changes by difficulty.

S2
Responders defending a close-quarters Survival positionOfficial game image
Visual reference for this guide. Open the source panel for the versioned game notes behind the page.

Operational sequence

What to do in a live run

  1. 01Step 1

    Choose the job before the weapon

    If the squad needs room and stability pressure, reach for the blunt role. If you need damage, interruption or dismemberment, slashing has the documented advantage. Do not reduce the choice to a single damage number.

    Official notesS1
  2. 02Step 2

    Match swing commitment to the lane

    Fast combinations and heavy committed swings solve different problems. In a narrow escape lane, take the action that leaves you able to move or disengage rather than chasing a long attack sequence.

    Official notes + field adviceS1
  3. 03Step 3

    Reserve stamina for the grapple

    Melee and sprinting consume the resource used to resist a grapple. Stop spending it before contact turns into the automatic-infection condition documented by the Infection rules.

    Official notesS1S2
  4. 04Step 4

    Verify a current value before optimizing a build

    Melee balance changed in Armageddon. Use the comparison page for verified Q / S / C and headshot values, and avoid importing an old patch’s ranking into the current version.

    Official notesS2

Brief 01

Blunt versus slashing

Official design notes position blunt weapons around stability damage, control and setting up downed targets, usually with lower base damage. Slashing weapons trade some general stability for damage, interruption and dismemberment.

Official notesS1

Brief 02

Commitment and cadence

The Machete supports quicker combinations while the Hatchet commits to heavier swings. Among highlighted two-hand blunt choices, the Baseball Bat is faster and the Sledgehammer is slowest. Match cadence to available space.

Official notes + field adviceS1

Brief 03

Difficulty keeps muscle memory

Weapon damage no longer changes across difficulty settings. Enemy pressure and survival stakes change, but a learned swing should not require a new hidden damage expectation.

Official notesS1

Before commitment

Run checklist

  • Keep stamina for grapple defense.
  • Use blunt stability when the team needs space.
  • Avoid long heavy commitments in tight escape lanes.
  • Upgrade when you find a higher-tier weapon during the run.

Decision support

Situation → action

SituationActionWhy
Team needs space against nearby pressurePrioritize a blunt control roleOfficial design notes associate blunt weapons with stability damage and crowd control.
Need interruption or dismembermentUse a slashing roleSlashing weapons emphasize damage, interruption and dismemberment.
Stamina is low and a grapple is likelyBack out; do not commit another long swingThe remaining stamina may be needed to resist a grapple and avoid infection.

FAQ / practical answers

Questions players ask before the next run

Do weapon damage values change with difficulty?

No. Official Armageddon notes say weapon damage no longer changes across difficulty settings.

What do Q / S / C mean in melee tables?

They mean Quick, Strong and Charged attacks—in Chinese, 轻击、重击和蓄力攻击。

Are blunt or slashing weapons better?

They have different documented jobs. Blunt weapons emphasize stability and control; slashing weapons emphasize damage, interruption and dismemberment. The better choice depends on the immediate problem.

Why is stamina important for melee?

The stamina used by sprinting and melee is also needed to resist a grapple. Spending it all can make a grapple become automatic infection under the documented Infection rules.

What is the best melee weapon?

There is no official one-size-fits-all ranking. Compare current verified values and choose the role, swing cadence and space requirement that fit the run.

Updated for the version shown above. Open the sources panel for the related game notes.

Updates linked to this page

These updates may change the route, value or rule described on this page. Open a patch to see the affected area.