Mission profile
Read the route before deployment
- Mode
- Objective mission
- In-game name
- Lewiston
- Setting
- Urban Objective route
- Documented stages
- 3 stages
- Game version
- Armageddon 1.0
Confirmed for this version
Know the terrain before the first push
- Map identity
- Maine Objective route
- Chapel access
- Bio-Scanner
- Library beat
- Extended upload
The official Reanimation introduction describes randomized stores and boat or train extraction context.
S2Armageddon added one Bio-Scanner to open the chapel during the hard-drive route.
S1Treat the current library interaction as a longer exposed phase than older route notes.
S1Field notes
- The train-tunnel puzzle and zombie flow were adjusted in 1.0.
- A Bio-Scanner opens the chapel during the hard-drive route.
- Finale gates must be powered before opening.
Current mission details
Mission briefing
- Objective requirements scale with the number of players still in the match.
- Carryable objectives can appear farther away and in more varied locations than before 1.0.
- Rope extraction gives more time to escape, while Tier 3 weapons are weighted toward later mission stages.
Map action protocol
What to do when the run is live
- 01Step 1
Confirm the live objective before committing to the tunnel
Armageddon changed the tunnel puzzle and zombie flow. Use the current objective marker and group position as the authority; do not force a pre-1.0 shortcut or video route.
Official notesS1 - 02Step 2
Assign cover for the chapel interaction
The hard-drive route uses a Bio-Scanner to open the chapel. Keep the carrier and the player on the interaction readable to the team, then clear the immediate approach before committing.
Official notes + field adviceS1 - 03Step 3
Set up the library as a hold, not a quick stop
The hard-drive upload is longer in 1.0. Reload, share recovery tools and name a fallback lane before the interaction so the team is not deciding while the holdout is already active.
Official notes + field adviceS1 - 04Step 4
Finish the finale as a two-part task
Power the gates before expecting them to open, then move with the squad through the train-extraction area. This replaces older assumptions that the gates are immediately available.
Official notesS1
Sequence
Objective flow
- 1
The tunnel puzzle and zombie flow were revised for 1.0.
- 2
During the hard-drive route, the Bio-Scanner opens the chapel before the upload sequence.
- 3
The library hard-drive upload takes longer, and finale gates must be powered before the train extraction opens.
Field advice
- Treat the longer library upload as a planned holdout, not a routine interaction.
Decision support
Situation → action
| Situation | Action | Why |
|---|---|---|
| Tunnel route feels different from an old guide | Follow the current marker and regroup | The tunnel puzzle and zombie flow changed in Armageddon. |
| Team reaches the library low on recovery tools | Stabilize before starting the upload | The upload beat was extended, increasing the cost of starting unprepared. |
| Finale gates are closed | Complete the power requirement before waiting at the gate | Current 1.0 rules require the gates to be powered before opening. |
Details pending
- Official notes do not disclose the complete puzzle solution or fixed spawn sequence.
FAQ / practical answers
Questions players ask before deployment
What changed on Lewiston in Armageddon 1.0?
The tunnel puzzle and zombie flow were adjusted; the hard-drive route gained a Bio-Scanner chapel interaction, the library upload was extended, and finale gates now need power.
How do I open the Lewiston chapel?
During the hard-drive route, the current official notes say a Bio-Scanner opens the chapel.
Why should the library be treated as a holdout?
Armageddon slightly extended the hard-drive upload, so the squad should prepare recovery, ammunition and a fallback lane before starting.
Why will the finale gate not open?
The current route requires the finale gates to be powered before they can be opened.
Are the exact puzzle answers and spawn tables published?
Not in the official notes used here. This dossier explains confirmed current requirements and does not invent a fixed puzzle order or spawn sequence.
Updates linked to this page
These updates may change the route, value or rule described on this page. Open a patch to see the affected area.
Change control
Version history
Armageddon 1.0
Reworked the tunnel, chapel, library upload, finale gates and train extraction geometry.
