Mission profile
Read the route before deployment
- Mode
- Objective mission
- In-game name
- Beaulieu Hospital
- Setting
- Hospital complex
- Documented stages
- 2 stages
- Game version
- Armageddon 1.0
Confirmed for this version
Know the terrain before the first push
- Ventilation search
- Wider than before
- Security-node cue
- Spatialized beeps
- Objective relevance
- Check the live ward
- Geometry status
- Exploits addressed
Ventilation parts were moved back from positions very close to the ventilation van.
S1The sound now provides a directional cue rather than only a generic alert.
S11.0 fixed interactions with bodies in wards not relevant to the objective.
S1Armageddon records multiple exploitable-area fixes across the hospital.
S1Field notes
- Ventilation parts were moved slightly farther from the ventilation van.
- Security nodes received spatialized audio cues in 1.0.
- Official notes record fixes for exploitable areas and hospital geometry.
Current mission details
Mission briefing
- Objective requirements scale with the number of players still in the match.
- Carryable objectives can appear farther away and in more varied locations than before 1.0.
- Rope extraction gives more time to escape, while Tier 3 weapons are weighted toward later mission stages.
Map action protocol
What to do when the run is live
- 01Step 1
Expand the ventilation search deliberately
Do not cluster around the van using a pre-1.0 habit. The parts were moved back, so split the immediate search into covered lanes and announce the first confirmed part rather than sending everyone deeper at once.
Official notes + field adviceS1 - 02Step 2
Use the beeps before crossing floors
Security-node beeps are spatialized in the current version. Pause long enough to identify a direction, then move the pair or squad toward that lead instead of treating every floor as equally likely.
Official notesS1 - 03Step 3
Verify the active ward before interacting
The 1.0 fixes specifically address bodies in wards unrelated to the objective. Use the live objective text and marker to decide whether a room is worth committing time and exposure to.
Official notesS1 - 04Step 4
Treat old safe spots as retired information
Multiple hospital exploits were fixed. If an old route depends on squeezing through geometry or standing in an unreachable position, discard it and use a normal retreat lane.
Official notesS1
Sequence
Objective flow
- 1
Ventilation parts were moved farther away, so the objective now requires a wider search.
- 2
Security-node beeps are spatialized, providing a documented directional cue.
Field advice
- Search in pairs and use the directional beep before splitting across floors.
Decision support
Situation → action
| Situation | Action | Why |
|---|---|---|
| Ventilation part is not beside the van | Search the wider nearby area in covered lanes | Parts were moved back from the former close positions. |
| Security-node signal is audible but unclear | Pause, orient to the beep, then move together | The current beeps are spatialized to help players locate nodes. |
| An old route uses a geometry exploit | Discard it and use a standard fallback lane | Armageddon fixed multiple exploitable hospital areas. |
Details pending
- Official notes do not enumerate every ventilation-part or security-node spawn.
FAQ / practical answers
Questions players ask before deployment
Why are ventilation parts harder to find than before?
Armageddon moved parts that were very close to the ventilation van slightly farther back, requiring a wider nearby search.
How do I use Hospital security-node sounds?
The beeps are spatialized in 1.0, so use them as a directional cue before choosing which hall or floor to search.
Should I interact with every body in every ward?
No. The current fixes distinguish wards relevant to the objective. Follow the live objective marker rather than treating every room as required.
Can I rely on old Hospital exploit routes?
No. Official 1.0 notes list fixes for multiple exploitable hospital areas. Treat exploit-dependent routes as obsolete.
Are all ventilation and security-node spawns listed?
No. The official notes do not publish a complete spawn table, so this page gives the confirmed search cues without inventing exact locations.
Updates linked to this page
These updates may change the route, value or rule described on this page. Open a patch to see the affected area.
Change control
Version history
Armageddon 1.0
Moved ventilation parts, added spatialized node audio and closed geometry exploits.
